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  1. Minecraft: Java Edition
  2. MC-160051

Players can prevent fire damage by reloading world/re-joining server

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 24w45a
    • 1.14.4, 1.16.1, 20w28a, 20w49a, 21w03a, 1.16.5, 1.17.1, 1.18.1, 23w33a, 1.20.5
    • None
    • Confirmed
    • Player

      When you're on fire, you can reload your singleplayer world or re-join the server to prevent taking any damage from fire for a couple of seconds. By constantly reloading the world/re-joining the server, you can end up getting no fire damage from a fire source, because the fire damage timer that determines how long you're on fire still plays while being invulnerable.

      This is probably due to invulnerability frames after re-entering a world/server, but as this mechanic can easily be exploited, I believe this is unintended behaviour; as a comparison, the "no fall damage" exploit still exists in singleplayer by reloading your world, and the report is not marked as WAI.

            Unassigned Unassigned
            LoekTheKing Loek van Vucht
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              Created:
              Updated:
              Resolved:
              CHK: