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Bug
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Resolution: Fixed
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1.14.4, 1.16.1, 20w28a, 20w49a, 21w03a, 1.16.5, 1.17.1, 1.18.1, 23w33a, 1.20.5
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None
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Confirmed
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Player
When you're on fire, you can reload your singleplayer world or re-join the server to prevent taking any damage from fire for a couple of seconds. By constantly reloading the world/re-joining the server, you can end up getting no fire damage from a fire source, because the fire damage timer that determines how long you're on fire still plays while being invulnerable.
This is probably due to invulnerability frames after re-entering a world/server, but as this mechanic can easily be exploited, I believe this is unintended behaviour; as a comparison, the "no fall damage" exploit still exists in singleplayer by reloading your world, and the report is not marked as WAI.
- is duplicated by
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MC-162460 The grace period after entering a world is enough to allow the player to gain health even when submerged in lava
- Resolved
- relates to
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MC-195116 Momentum is lost when logging out and logging back into a world
- Open
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MC-21650 Player is immune to damage for a few seconds after saving the world and returning
- Resolved
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MC-212 Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds
- Resolved
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MC-112133 Eating chorus fruit does not reset fall distance
- Resolved