Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-160051

Players can prevent fire damage by reloading world/re-joining server

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 1.14.4, 1.16.1, 20w28a, 20w49a, 21w03a, 1.16.5, 1.17.1
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Confirmed
    • Category:
      Player

      Description

      When you're on fire, you can reload your singleplayer world or re-join the server to prevent taking any damage from fire for a couple of seconds. By constantly reloading the world/re-joining the server, you can end up getting no fire damage from a fire source, because the fire damage timer that determines how long you're on fire still plays while being invulnerable.

      This is probably due to invulnerability frames after re-entering a world/server, but as this mechanic can easily be exploited, I believe this is unintended behaviour; as a comparison, the "no fall damage" exploit still exists in singleplayer by reloading your world, and the report is not marked as WAI.

        Attachments

          Issue Links

            Activity

              People

              Assignee:
              Unassigned Unassigned
              Reporter:
              LoekTheKing Loek van Vucht
              Votes:
              6 Vote for this issue
              Watchers:
              6 Start watching this issue

                Dates

                Created:
                Updated:
                CHK: