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  1. Minecraft: Java Edition
  2. MC-155058

/tag in functions broken

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.14.2
    • None
    • Single-player, but assume it doesn't matter.
    • Unconfirmed
    • (Unassigned)

      When attempting to tag things in the vicinity of a moving area_effect_cloud, it will tag all loaded entities in the world, instead of just the ones specified.

      Replication: load new world. Summon armor stand tagged as Test. Put this command in function to be run every tick:

      /execute as @e[type=armor_stand,tag=test,distance=..5,limit=1] at @s run tag @e[distance=..5] add TagMe

      Now run:

      /tag @e remove TagMe

      All entities have been tagged, when that shouldn't be the case.

            Unassigned Unassigned
            Robified Rob DeWolf
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              Created:
              Updated:
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