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I have a proplem to run minecraft and when i was sending the crash report file you told me that i need to turn of VBOS but i always try to disable it as in reddit page put still has an issue to run the game how ever this is the new crash
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 06/06/19 02:00 an arabic symboll means AMص
Description: Initializing game
java.lang.NullPointerException: Initializing game
at com.mojang.blaze3d.platform.GLX.glGenFramebuffers(SourceFile:854)
at cto.b(SourceFile:99)
at cto.a(SourceFile:58)
at cto.<init>(SourceFile:44)
at cvk.au(SourceFile:487)
at cvk.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Client thread
Stacktrace:
at com.mojang.blaze3d.platform.GLX.glGenFramebuffers(SourceFile:854)
at cto.b(SourceFile:99)
at cto.a(SourceFile:58)
at cto.<init>(SourceFile:44)
at cvk.au(SourceFile:487)
– Initialization –
Details:
Stacktrace:
at cvk.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
– System Details –
Details:
Minecraft Version: 1.14.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 107714840 bytes (102 MB) / 247234560 bytes (235 MB) up to 518979584 bytes (494 MB)
JVM Flags: 8 total; -Xmx512M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Launched Version: 1.14.1
LWJGL: 3.2.1 build 12
OpenGL: Intel 845G GL version 1.3.0 - Build 4.14.10.3889, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because Shaders are not available because OpenGL 2.1 is not supported, ARB_shader_objects is not supported, ARB_vertex_shader is not supported, and ARB_fragment_shader is not supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~ERROR~ NullPointerException: null
CPU: 1x Intel(R) Pentium(R) 4 CPU 2.00GHz
that tells me that VBOS are on so i always try to make it to false but nothing happens
all i need is when opening the newer versions of the game the game disable the VBOs that makes easier to player to disable it
___________________________________________________
1st try
what did i do?
i changed the options file from
use vbo:from true to false like
use vbo:false
Crashed?? yes
2nd try
i opened optifine and i disable the VBO
Crashed?? yes
____________________________________________________
all i need is new snapshot/versions that automaticly change the options to what the game needs to run faster/no crash!
THATS MY BEST!
- duplicates
-
MC-149112 NullPointerException in glGenFramebuffers on startup caused by VBO being on
- Resolved