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Bug
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Resolution: Duplicate
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None
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Minecraft 1.13-pre6
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None
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Unconfirmed
While testing a datapack I'm creating, I get crashes from structure triggered advancements. I'm not entirely sure of the cause, I suspect it has something to do with structure detection in custom advancements. I have some advancements that are granted for visiting structures like monuments and temples. When I load this pack into a new world, I use /locate to find a structure, then while going there I usually get this crash. It crashes almost immediately again if I try to reload the world. The only ways I've found to stop crashing so far, are removing the datapack, or granting the structure advancements via command. I don't know if all structures have this problem, but I know desert temples for sure do (revoking the desert temple advancement near a desert temple immediately crashed the game). I attached my datapack in case its helpful in some way.
To recreate crash:
- Create a new world in an affected version
- Load a datapack with advancements that detects structures (especially desert temples)
- Find a desert temple
- Hang out around it without getting advancement if necessary
- Watch game crash
- duplicates
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MC-125051 Incorrect structure names in advancements cause java.lang.NullPointerException
- Resolved