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  1. Minecraft: Java Edition
  2. MC-133002

Ticking Player Crash Using Custom Datapacks

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.13-pre6
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed

      Description

      While testing a datapack I'm creating, I get crashes from structure triggered advancements. I'm not entirely sure of the cause, I suspect it has something to do with structure detection in custom advancements. I have some advancements that are granted for visiting structures like monuments and temples. When I load this pack into a new world, I use /locate to find a structure, then while going there I usually get this crash. It crashes almost immediately again if I try to reload the world. The only ways I've found to stop crashing so far, are removing the datapack, or granting the structure advancements via command. I don't know if all structures have this problem, but I know desert temples for sure do (revoking the desert temple advancement near a desert temple immediately crashed the game). I attached my datapack in case its helpful in some way.

       To recreate crash:

      1. Create a new world in an affected version
      2. Load a datapack with advancements that detects structures (especially desert temples)
      3. Find a desert temple
      4. Hang out around it without getting advancement if necessary
      5. Watch game crash

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              Assignee:
              Unassigned Unassigned
              Reporter:
              Bishwoty Bishwoty
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