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  1. Minecraft: Java Edition
  2. MC-121931

Slime resumes normal health from Attributes after being hit

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 17w45b
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed

      Description

      I used this command:

      */summon slime 92.5 101 108.5 {NoGravity:1,Size:0,Silent:1,NoAI:1,Health:20,Attributes:[

      {Name:"generic.maxHealth",Base:20}

      ]}*

      I found out that this slime (perhaps other mobs, but I only found slimes having this issue yet)
      will immediately drop to 1 hp after I hit it with anything.
      I tried to hit it with a fist and a diamond sword with no enchants nor status effects, it just shows a lot of heart particles dropped from the slime, but survived. However, the next hit will just kill it, same for fist and sword.

      I tried to increase it's Size to 2. Again, a lot of hearts dropped, but survived from a fist or diamond sword. After that, it'll just be killed with 10 hits by my fist. The split slimes act as normal slimes (And of course, NoAI resumed to 0 as well, but unimportant for this issue).

      One strange thing is that, if I get a creeper to explode next to them, they didn't survive. I guess if the damage exceeds the slimes' "shield health", it'll just die right away. Otherwise, the "shield" will just go off and the slime returns to normal health.

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              • Assignee:
                Unassigned
                Reporter:
                YMbrothers Joshua Chan
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                Dates

                • Created:
                  Updated:
                  Resolved: