Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-118307

Advancements/Functions Bug

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.12 Pre-Release 7
    • None
    • Windows 8.1, latest java version.
    • Unconfirmed

      How to replicate:
      1.Create superflat world.
      2.Put the function(attachment) into your saves/Testing-Function1/data/functions/function(create this folder)
      3.Load world and do /gamerure gameLoopFunction function:bombCraft
      4.Put the advancement(attachment) into your saves/Testing-Function1/data/advancements/bomb(create this folder)/bombCraft(create this folder)
      5.Load the world or do /reload
      6.Do /scoreboard objectives add bombCraft dummy
      7.Now put 1 fire charge in upper right corner of your inventory and 1-3 gunpowder 1 slot bellow it. This is how you create small/medium/big bomb. The problem is that it doesn't, or at least it doesn't do it visualy. Instead of the firecharge, a firework charge should appear with custom lore and name. If we "upgrade" it with redstone/tripwire hook(put in 1 slot bellow firecharge) we can see that it keeps track of which bomb tier it was, but visually the fire charge remains.
      Put your questions in the comment. I suggest that this bug gets reviewed by someone with little commands/function/advancments knowledge since it may be hard to understand the code for someone with zero command knowledge.

        1. bombCraft.json
          0.2 kB
          Matic
        2. bombCraft.mcfunction
          13 kB
          Matic
        3. bombCraftSimple1.mcfunction
          0.8 kB
          Matic

            Unassigned Unassigned
            Matic2000 Matic
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: