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  1. Minecraft: Java Edition
  2. MC-118307

Advancements/Functions Bug

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.12 Pre-Release 7
    • None
    • Windows 8.1, latest java version.
    • Unconfirmed

      How to replicate:
      1.Create superflat world.
      2.Put the function(attachment) into your saves/Testing-Function1/data/functions/function(create this folder)
      3.Load world and do /gamerure gameLoopFunction function:bombCraft
      4.Put the advancement(attachment) into your saves/Testing-Function1/data/advancements/bomb(create this folder)/bombCraft(create this folder)
      5.Load the world or do /reload
      6.Do /scoreboard objectives add bombCraft dummy
      7.Now put 1 fire charge in upper right corner of your inventory and 1-3 gunpowder 1 slot bellow it. This is how you create small/medium/big bomb. The problem is that it doesn't, or at least it doesn't do it visualy. Instead of the firecharge, a firework charge should appear with custom lore and name. If we "upgrade" it with redstone/tripwire hook(put in 1 slot bellow firecharge) we can see that it keeps track of which bomb tier it was, but visually the fire charge remains.
      Put your questions in the comment. I suggest that this bug gets reviewed by someone with little commands/function/advancments knowledge since it may be hard to understand the code for someone with zero command knowledge.

            Unassigned Unassigned
            Matic2000 Matic
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              Created:
              Updated:
              Resolved: