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  1. Minecraft: Java Edition
  2. MC-116398

Crash when changing dimension/relogging with a full inventory

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    • Confirmed

      The bug

      When a player changes dimension or relogs with a full inventory, the game will crash.

      Crash report

      1. Singleplayer crash report
        ---- Minecraft Crash Report ----
        // Uh... Did I do that?
        
        Time: 4/20/17 11:15 PM
        Description: Ticking player
        
        java.lang.ArrayIndexOutOfBoundsException
        
        
        A detailed walkthrough of the error, its code path and all known details is as follows:
        ---------------------------------------------------------------------------------------
        
        -- Head --
        Thread: Server thread
        Stacktrace:
        	at ns.k_(SourceFile:385)
        
        -- Player being ticked --
        Details:
        	Entity Type: null (ns)
        	Entity ID: 68
        	Entity Name: PlayerName
        	Entity's Exact location: 116.33, -237.44, -92.41
        	Entity's Block location: World: (116,-238,-93), Chunk: (at 4,-15,3 in 7,-6; contains blocks 112,0,-96 to 127,255,-81), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
        	Entity's Momentum: 0.00, -3.46, 0.00
        	Entity's Passengers: []
        	Entity's Vehicle: ~~ERROR~~ NullPointerException: null
        Stacktrace:
        	at ns.k_(SourceFile:385)
        	at oc.G_(SourceFile:182)
        	at gd.a(SourceFile:231)
        	at ob.c(SourceFile:187)
        	at net.minecraft.server.MinecraftServer.D(SourceFile:652)
        	at net.minecraft.server.MinecraftServer.C(SourceFile:562)
        	at cfz.C(SourceFile:154)
        	at net.minecraft.server.MinecraftServer.run(SourceFile:466)
        	at java.lang.Thread.run(Thread.java:745)
        
        -- Ticking connection --
        Details:
        	Connection: gd@7c7793d3
        
        -- System Details --
        Details:
        	Minecraft Version: 17w16a
        	Operating System: Windows 10 (amd64) version 10.0
        	Java Version: 1.8.0_25, Oracle Corporation
        	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        	Memory: 130807080 bytes (124 MB) / 375955456 bytes (358 MB) up to 1060372480 bytes (1011 MB)
        	JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
        	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
        	Profiler Position: N/A (disabled)
        	Player Count: 1 / 8; [ns[''/68, l='Redstone', x=116.33, y=-237.44, z=-92.41]]
        	Type: Integrated Server (map_client.txt)
        	Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
        
      2. Multiplayer crash report
        ---- Minecraft Crash Report ----
        // Don't do that.
        
        Time: 4/20/17 11:22 PM
        Description: Exception in server tick loop
        
        java.lang.ArrayIndexOutOfBoundsException
        
        
        A detailed walkthrough of the error, its code path and all known details is as follows:
        ---------------------------------------------------------------------------------------
        
        -- System Details --
        Details:
        	Minecraft Version: 17w16a
        	Operating System: Windows 10 (amd64) version 10.0
        	Java Version: 1.8.0_121, Oracle Corporation
        	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        	Memory: 780051464 bytes (743 MB) / 885522432 bytes (844 MB) up to 1908932608 bytes (1820 MB)
        	JVM Flags: 0 total; 
        	IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
        	Profiler Position: N/A (disabled)
        	Player Count: 1 / 20; [ns[''/224, l='world', x=177.70, y=70.00, z=252.73]]
        	Is Modded: Unknown (can't tell)
        	Type: Dedicated Server (map_server.txt)
        

      Note that when the server crashes while entering the nether the player will log back in at the overworld coordinates, but in the nether.

            Unassigned Unassigned
            jspanos@gmail.com John Spanos
            Votes:
            7 Vote for this issue
            Watchers:
            4 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: