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  1. Minecraft: Java Edition
  2. MC-110336

Breaking a container before opening it bypasses quality check

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Minecraft 1.11, 20w07a, 1.18.2, 1.21.1
    • Win7HP 64-bit, Java 8u66, JSE 7u79
    • Confirmed
    • Loot tables

      Breaking a container (chest, hopper, dispenser...) with a custom loot table before opening it ignores quality and luck modifiers.

      Using this loot table as an example:

        {"pools":[{"rolls":1,"entries":[{"type":"item","weight":100,"name":"minecraft:leather_helmet","functions":[{"function":"set_attributes","modifiers":[{"name":"null","attribute":"generic.luck","operation":"addition","amount":3,"slot":"head"}]}]},{"type":"item","weight":1,"name":"minecraft:dirt","quality":100000}]}]}  

      What I expected to happen:

      • near 100% chance (100/101) for a helmet with +3 luck if the player has 0 (or theoretically any nonpositive) luck
      • near 100% chance (300,001/300,101) for dirt if the player has that +3 luck

      What actually happened:
      When the chest was broken before being opened, the helmet would have the same 100/101 chance to drop regardless of luck-enhancing equipment or the luck effect. Opening it normally (with m2) does, however, do what was expected.

      Steps to reproduce:
      1. Create the custom aforementioned loot table and load it into a world.
      2. Setblock some chests with said LootTable.
      3. Break the chests without right-clicking them and observe the drops.

            Unassigned Unassigned
            alphappy alphappy
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              Created:
              Updated:
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