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Bug
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Resolution: Unresolved
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None
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Minecraft 1.11, 20w07a, 1.18.2, 1.21.1
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Win7HP 64-bit, Java 8u66, JSE 7u79
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Confirmed
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Loot tables
Breaking a container (chest, hopper, dispenser...) with a custom loot table before opening it ignores quality and luck modifiers.
Using this loot table as an example:
{"pools":[{"rolls":1,"entries":[{"type":"item","weight":100,"name":"minecraft:leather_helmet","functions":[{"function":"set_attributes","modifiers":[{"name":"null","attribute":"generic.luck","operation":"addition","amount":3,"slot":"head"}]}]},{"type":"item","weight":1,"name":"minecraft:dirt","quality":100000}]}]}
What I expected to happen:
- near 100% chance (100/101) for a helmet with +3 luck if the player has 0 (or theoretically any nonpositive) luck
- near 100% chance (300,001/300,101) for dirt if the player has that +3 luck
What actually happened:
When the chest was broken before being opened, the helmet would have the same 100/101 chance to drop regardless of luck-enhancing equipment or the luck effect. Opening it normally (with m2) does, however, do what was expected.
Steps to reproduce:
1. Create the custom aforementioned loot table and load it into a world.
2. Setblock some chests with said LootTable.
3. Break the chests without right-clicking them and observe the drops.
- relates to
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MC-156705 Player conditions for chest loot tables don't work when breaking the chest
- Open