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Bug
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Resolution: Unresolved
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None
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Minecraft 1.10.2, Minecraft 16w39c, Minecraft 16w44a, Minecraft 1.11.2, Minecraft 1.12, Minecraft 1.12.2, Minecraft 18w20c, Minecraft 18w22a, Minecraft 1.13-pre1, Minecraft 1.13-pre3, Minecraft 1.13-pre6, Minecraft 1.13-pre7, 1.15.2, 1.16.2, 1.16.3, 1.16.5, 21w18a
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Confirmed
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Structures
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Low
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Platform
The bug
NBT tags of entities and tile entities which refer to block positions or entity UUIDs are not treated specially. This causes entities to spawn at the old position where they were saved or entities to refer to other entities which do not exist anymore because new UUIDs were assigned.
NBT tag detecting
The problem is that currently not every NBT tag has its own data parameter and the data parameter does not contain information about what it actually stores. Because of that these tags need to be hardcoded.
If at some point every tag has its own data parameter, it could contain information like:
- UUID of self
- UUID of other
- Position of self
- ...
and then there could be a single method which removes tags with "Position of self" and save "Position of other" as relative coordinates.
Possible structure file representation
Affected tags (last updated for 16w39c)
Entities
- Entity (class)
- Pos
- EntityLiving (class)
- Leash
- X, Y, Z
- UUIDMost
- UUIDLeast
- Leash
- horse
- OwnerUUID
- llama
- OwnerUUID
- EntityTameable (class)
- OwnerUUID
- zombie_pigman
- HurtBy
- shulker
- APX, APY, APZ
- vex
- BoundX, BoundY, BoundZ
- EntityThrowable (class), EntityArrow (class), EntityFireball (class), (EntityFishHook (class))
- xTile, yTile, zTile
- area_effect_cloud
- OwnerUUIDMost, OwnerUUIDLeast
- ender_crystal
- BeamTarget
- X, Y, Z
- BeamTarget
- item_frame, painting
- TileX, TileY, TileZ
- shulker_bullet
- Owner
- L, M
- X, Y, Z
- Target
- L, M
- X, Y, Z
- Owner
Tile Entities
- TileEntity (class)
- x, y, z
- end_gateway
- ExitPortal
- X, Y, Z
- ExitPortal
Nested data
Entities
- Entity (class)
- Passengers
- spawner_minecart
- SpawnData
- SpawnPotentials
- Entity
- falling_block
- TileEntityData
- item
- Item
- potion
- Potion
- donkey, llama, mule
- Items
- Horse types
- SaddleItem
- llama
- DecorItem
- horse
- ArmorItem
- item_frame
- Item
- chest_minecart, hopper_minecart
- Items
- fireworks_rocket
- FireworksItem
- EntityLiving (class), armor_stand
- ArmorItems
- HandItems
- villager
- Inventory
- Recipes
- List entry:
- buy
- buyB
- sell
- List entry:
Tile entities
- mob_spawner
- SpawnData
- SpawnPotentials
- Entity
- brewing_stand, furnace, shulker_box, hopper, dropper, chest
- Items
- jukebox
- RecordItem
- beacon
- PaymentItem
Items
- Block item creating tile entity
- BlockEntityTag
- Items spawning entities
- EntityTag
Commands (?)
Entities
- commandblock_minecart
- Command
Tile entities
- command_block
- Command
- sign
- Text1, Text2, Text3, Text4
Items
- written_book
- pages
- is duplicated by
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MC-102170 Leads stay on the old place when copied in a new place using Structure Block.
- Resolved
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MC-102644 Shulker in structure gets loaded where it got saved
- Resolved
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MC-121888 Shulkers cannot be summoned properly using structure blocks
- Resolved
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MC-152577 Loading in Shulkers using structure blocks causes them to instantly teleport back to the position the structure was saved on at first
- Resolved
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MC-153272 Leads pop out when loaded in a structure
- Resolved
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MC-201444 Shulkers generated from nbt structure files will teleport immediately
- Resolved
- relates to
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MC-102223 Paintings in structure blocks not loading in same place
- Reopened
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MC-103452 Structure blocks don't load passenger entities
- Open