Affects Version/s: Minecraft 1.10, Minecraft 1.10.2, Minecraft 16w33a, Minecraft 16w35a, Minecraft 16w44a, Minecraft 1.11 Pre-Release 1, Minecraft 1.11, Minecraft 16w50a, Minecraft 1.11.1, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13b, Minecraft 17w15a, Minecraft 17w16b, Minecraft 17w17b, Minecraft 17w18b, Minecraft 1.12 Pre-Release 2, Minecraft 1.12.2, Minecraft 18w05a, Minecraft 18w16a, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 19w08b, Minecraft 19w09a, Minecraft 1.14, Minecraft 1.14.1 Pre-Release 1, Minecraft 1.14.1 Pre-Release 2, Minecraft 1.14.2 Pre-Release 2, Minecraft 1.14.2 Pre-Release 3, Minecraft 1.14.2 Pre-Release 4, Minecraft 1.14.2
Fix Version/s: None
When you have an entity riding another entity, and save it in a structure, only the bottom entity gets saved.
- Save a structure which includes an entity riding another entity
- Load the structure
- Notice how the structure only loads the bottom entity.
- Reloading the world does not fix the issue
- I am not playing on peaceful mode.
Based on 1.11 decompiled using MCP 9.35 rc1
This happens because the method net.minecraft.world.gen.structure.template.Template.addEntitiesToWorld(World, BlockPos, Mirror, Rotation, StructureBoundingBox) calls the method net.minecraft.entity.EntityList.createEntityFromNBT(NBTTagCompound, World) to create the entity. However, this method cannot load Passengers entities.
Instead the method net.minecraft.world.chunk.storage.AnvilChunkLoader.readWorldEntityPos(NBTTagCompound, World, double, double, double, boolean) could be called with the vector values and true to only try to spawn the entity but don't force it.
Edit: The passengers have to get a new random UUID as well, therefor this method cannot be used.