-
Bug
-
Resolution: Unresolved
-
None
-
Minecraft 16w20a, Minecraft 1.10 Pre-Release 2, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 16w33a, Minecraft 16w36a, Minecraft 16w38a, Minecraft 16w39a, Minecraft 16w39b, Minecraft 16w39c, Minecraft 16w40a, Minecraft 16w41a, Minecraft 16w42a, Minecraft 16w43a, Minecraft 16w44a, Minecraft 1.11 Pre-Release 1, Minecraft 1.11, Minecraft 16w50a, Minecraft 1.11.1, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13b, Minecraft 17w14a, Minecraft 17w15a, Minecraft 17w16b, Minecraft 17w17b, Minecraft 17w18b, Minecraft 1.12 Pre-Release 2, Minecraft 1.12.2, Minecraft 19w12b, 1.16.1, 20w27a, 1.16.4, 20w45a, 1.19, 1.19.3, 1.19.4, 1.20.4
-
Confirmed
-
Structures
-
Normal
-
Platform
The bug
When you place a painting in a Structure and save it using the Save Structure Block, and then Load the structure, the painting will sometimes load one block off.
- All paintings with even height are loaded off in +Y axis
- A painting with even width is off if
- it looks towards +Z when loaded, then it's loaded off in +X
- it looks towards -X when loaded, then it's loaded off in +Z
Affects rotating/mirroring
Cause
The problem seems to be that the Pos tag of hanging entities refers to the center of the entity, however when it is created the passed position is the position of its corner. This could probably be solved by using the TileX, TileY and TileZ values for hanging entities.