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  1. Bug MCPE-144629
    Ravines/canyons don't adapt smoothly to the deepslate transition layer
  2. Bug MCPE-144078
    Ore distribution doesn't match with Java 21w40a
  3. Bug MCPE-144071
    Copper Ore doesn't drop from 2 up to 5 raw copper
  4. Bug MCPE-144070
    Tropical Fish doesn't spawn inside lush caves
  5. Bug MCPE-144069
    Glow Squid still spawning in waters above Y=30
  6. Bug MCPE-144067
    Block of Copper can only be crafted into one cut copper instead of 4 in a stonecutter
  7. Bug MCPE-144066
    Drowned doesn't spawn inside aquifers in the dripstone caves
  8. Bug MCPE-144048
    Goats still spawning in stony peaks
  9. Bug MCPE-144044
    Diorite, Granite, and Andesite blobs generate way too big and too often, compared to Java
  10. Bug MCPE-143902
    Gold Ore no longer generates its deepslate variant
  11. Bug MCPE-141342
    Strange stone pillars generating inside caves below y=0 beneath a badlands/mesa biome
  12. Bug MCPE-141189
    Ravines contain floating ore veins [Experimental]
  13. Bug MCPE-141083
    [Experimental] Hoodoos don't generate in badlands biome when using the Caves & Cliffs toggle
  14. Bug MCPE-141039
    Relog in danger zones at negative Y teleports player to positive Y, sometimes causing fall death
  15. Bug MCPE-140689
    Lightning bolt/thunder has a shadow
  16. Bug MCPE-139672
    Nether sprouts no longer generate when bone mealing warped nylium
  17. Bug MCPE-137790
    The "Always Day" option no longer appears
  18. Bug MCPE-137440
    Found item.glow_stick.black.name in mansion chest
  19. Bug MCPE-125951
    Shield animation absent
  20. Bug MCPE-109925
    Player hitbox incorrect after hitting a wall with an elytra
  21. Bug MCPE-66353
    Various translations refer to worlds as "level"
  22. Bug MCPE-57022
    Grass blocks with snow layers/ blocks on top of them have different shades of white
  23. Bug MCPE-54031
    Elytra Is Disabled Upon Hitting a Wall
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