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- MC-277688
Force disconnect when quickly editing then breaking sign - MC-276204
Dolphins and axolotls keep trying to swim into the seabed - MC-276179
Zombie villagers don't raise their arms to attack again - MC-276132
Translucency sorting seems to be slightly broken - MC-276122
Soul sand and magma block bubble columns don't move the player vertically in creative mode when not flying - MC-276064
Tall grass generated from bone mealing a grass block will delete the 2nd block above it - MC-276030
The blue highlighted text background for signs is gone - MC-276027
Chestplates and Boots on Armor Stands render the helmet overlay texture - MC-275919
issues with hit detection/registration in PvP since server switch to 1.21 - MC-275770
Guardian beam attacks stay yellow and do not shift colors anymore - MC-275767
Camera is shaky when riding an entity that is being constantly teleported - MC-275745
A scoreboard objective with display mode below_name renders right behind the player's name - MC-275655
Entity rotation does not visually update when using the teleport command until the world is reloaded - MC-275642
Baby dolphins do not spawn naturally - MC-275638
It is still possible to go through portals without being teleported when going quickly enough by throwing riptide tridents - MC-275624
Redstone wire with custom model unexpectedly appears green - MC-275622
Minecarts with TNT are more volatile than in previous releases - MC-275537
Sliding down honey blocks is slower than in previous versions - MC-275497
The repairable data component does not exist in armor items by default - MC-275462
Bats can spawn in unusual places, such as in woodland mansions and beneath trees - MC-275455
Player motion is no longer retained on relative teleportation - MC-275450
Player Motion data no longer updates while riding another entity - MC-275445
Specifying the size of a target in post effect shaders fails - MC-275437
Fast moving entities freeze the server which causes watchdog crash - MC-275418
Feeding baby dolphins won't speed up their growth - MC-275416
Baby squid or baby glow squid produces ink particles that are too far away from itself - MC-275345
Inventory bug that causes items to be constantly shuffled - MC-275344
Sweet Berry Bushes deal damage inconsistently - MC-275299
Crafting using Ctrl + Drop key crafts the incorrect amount of items - MC-275298
Blocks with special collision behavior have a larger detection range than previously - MC-275239
Item duplication while a screen is opened (Creative Mode) - MC-275228
You can duplicate items in your creative hotbar - MC-275011
Instant mine does not work when standing inside of cobwebs - MC-273300
Horse armor and wolf armor swap from off-hand to main hand upon pressing the Use Item/Place Block key - MC-272409
Item entity's name ignores `item_name` component - MC-271826
Armor default attribute modifier component can't be removed - MC-270842
Scores are not kept when a mob converts to another mob - MC-270183
Lingering potions do not give effects when hit on the target's head - MC-269447
Hover text background box cannot be retextured - MC-262598
Tripwire textures in the tripwire hook "attached: true" state have a wrong black rendering when the tripwire hook is attached to a non-transparent block - MC-261666
Armor given to Villagers is lost when they convert to Zombie Villagers - MC-259936
Equipping armor in hand via right-click equips entire stack - MC-259376
ServerboundMovePlayerPacket's xRot can have invalid value - MC-250924
Goat horns are missing sounds - MC-230317
Lead disappears when mooshroom cow is sheared - MC-207101
When a lingering potion lands on top of a player/mob, the area effect cloud spawns above the player/mob instead of inside it, rendering the lingering potion useless - MC-196964
Fall damage is reset when an entity converts to another entity - MC-196736
Hoglins break their leash when zombifying, despite zoglins being leashable - MC-196556
When projectiles (such as arrows and tridents) move too fast, they can't be teleported by portals and end gateways - MC-186362
Casting issue: Translucent block rendering breaks down at high distances
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