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Bug
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Resolution: Fixed
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1.15.2, 20w22a, 1.16 Pre-release 1, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 4, 1.16 Pre-release 5, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16.1, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.3, 20w45a, 21w03a, 21w05a, 21w16a, 21w18a, 21w20a, 1.17 Pre-release 1, 1.17.1, 1.18 Pre-release 1, 1.18.2, 1.19.2, 1.19.3, 1.20.4, 24w09a
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Confirmed
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Rendering
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Low
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Platform
When sufficiently far from the origin of the world, translucent blocks viewed through other translucent blocks will begin experiencing graphical bugs. I originally discovered this using mods that extend the world boundary out to two billion blocks, and was just barely able to reproduce the effect within vanilla bounds. This likely affects 1.15.2 and even earlier.
To reproduce, teleport out 20 million blocks or so, then place a layer of water, and on top of it a sheet of ice. Using spectator mode, move the camera as close to the top of the ice as possible without ending up inside it, and move around. It should be possible to after a while notice some of the water not rendering until crossing a certain distance from it, after which it flashes back into existence. However this is still hard to notice.
An easier way to reproduce is to create a layer of one type of stained glass, and another layer of a different colour on top. Walking past this should reveal some glass temporarily disappearing.
This bug first appeared in 13w41a and has existed ever since, and did not exist before this version.
- relates to
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MC-163098 Inner part of honey or slime blocks does not render from certain angles
- Open
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MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground
- Open
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MC-38022 Order of rendering translucent block faces fails to update with camera position
- Resolved
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MC-192718 Casting issue: Temperature loses precision at high distances leading to incorrect snow and ice generation and incorrect snowfall
- Open
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MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
- Resolved
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MC-167042 Casting issue: Campfire embers are generated at a point that loses precision at high coordinates
- Resolved
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MC-167044 Casting issue: Enchanting table book does not open for the player at high distances in some cases
- Resolved
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MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
- Resolved
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MC-167047 Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates
- Resolved
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MC-167091 Casting issue: Water particles dripping from leaves lose precision at high coordinates
- Resolved
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MC-167971 Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates
- Resolved
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MC-170872 Casting issue: Nether biome particles suffer from precision loss
- Resolved
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MC-171035 Casting issue: Particles from falling rain lose precision at high coordinates
- Resolved
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MC-171037 Casting issue: Smoke produced by lava during rain loses precision at high coordinates
- Resolved
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MC-182748 Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates
- Resolved
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MC-183174 Casting Issue: Certain detector rails unable to be powered when coordinate numbers are very high
- Resolved
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MC-185480 Casting issue: Smoke particles emitted by campfires during rain form at the wrong positions at high coordinates
- Resolved
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MC-185925 Casting issue: Mineral vein generation uses 32-bit floats, leading to precision loss and potential crashes
- Resolved
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MC-207260 Casting issue: Sculk vibrations come from the wrong positions at high coordinates
- Resolved
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MC-229293 Casting issue: Broken blocks drop items in the wrong position at high distances
- Resolved