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- MC-111650
java.lang.NullPointerException: Ticking Entity (Chicken Jockey) - MC-111645
Cobblestone walls can be jumped over - MC-103130
naturalRegeneration can disable to Regen status effect - MC-101834
Error When Using Eye of Ender and generate-structures=false - MC-101759
/stopsound command doesn't mute specific sounds in master source - MC-100877
Incorrect sound effect during dispense - MC-100801
Client connecting to server without notifying session service causes NullPointerException for server - MC-99688
Shield disabling by axes: It doesn't actually disable - MC-94738
Entity movement happens independently from executing commands - MC-94568
Clicking a tipped arrow in mid-air will turn it into an item - MC-93172
Food Metre Updating Only Visually - MC-90457
Elevator with slime block - MC-89785
Missing block names in failed testforblock command feedback - MC-89016
Execute With Setworldspawn Unusual Bugs - MC-87565
Conversion to integers in packets causes loss of information in entities and results in desychronisation of the server and client - MC-83249
Shulker projectiles sometimes don't despawn - MC-78862
Setting CustomName to a blank string doesn't remove the custom name - MC-78684
Spawning a mob with a spawn egg in a block on fire doesn't light that mob on fire - MC-66364
Hostile Creatures Sound Slider changes volume of Slime Blocks. - MC-56364
/clone .... replace move works improperly when power source is moved - MC-55835
Interaction with granite, diorite and andesite is not immediately tracked under block stats - MC-55730
Light from previous blocks still there after clone/fill - MC-51266
Severely decreased Blaze attack range - MC-45104
Infinite Rotation Beyond Bounds While in Menu - MC-44589
Ridden boats not teleporting by @e - MC-38385
Hopper: java.lang.IllegalArgumentException: bad Base64 input character at 4036: 5 (Caused by corrupt servers.dat) - MC-17948
Incorrect dispenser sound with Flint & Steel - MC-16311
Zombie Spawning - MC-13727
Arrows shot from bow bounce on horse when moving or not and damage if fire arrows
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