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- MCPE-166506
Glow Squids spawn in the Deep Dark - MCPE-159992
/locate biome deep_dark sometimes sent you to the wrong coordinates of the biome - MCPE-169041
Generated sculk blocks in the deep dark biome (Around Ancient Cities also) doesn't spread as far just like in Java Edition - MC-266586
Trial chambers can spawn directly inside the deep dark biome - MC-256102
Grass, Tall Grass and Flowers can generate on sculk in deep dark Single Biome world - MC-256103
Half floating tall grass in deep dark Single Biome world - MCPE-55785
Sea turtle eggs appear dark when placed in a 1-block deep hole - MC-267655
Cornflowers, tulips etc. are grown from bone meal in dripstone caves and deep dark - MCPE-169134
Some naturally generated sculk shriekers in the deep dark the animation texture of the souls has a darker color - MC-258683
Deep Dark: Sculk Sensors detecting flying mobs - MC-249867
Deep dark features don't generate adjacent to some blocks within mineshafts - MC-249213
The Deep Dark biome can generate way above deepslate layer - MC-249361
Dungeons can spawn in the deep dark, potentially distracting the upcoming warden - MC-253417
Updating a pre-generated world to 1.19+ doesn't generate Deep Dark biomes - MC-249362
Mineshafts can spawn in the deep dark, potentially distracting the upcoming warden - MC-255967
Old chunks that would have Deep Dark biomes below Y=0 if generated newly doesn't completely generate; only Ancient Cities are spawned - MC-255133
Extra copper ore generates in deep dark - MCPE-156074
Decorative sculk vein patches are still clamped to generating below Y 20 in the Deep Dark - MCPE-155213
The Deep Dark generates at much higher Y values in Java than in Bedrock - MCPE-153407
Aquifers can still generate into the deep dark biome - MCPE-153524
Mobs can spawn in deep dark biome and ancient cities
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