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Bug
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Resolution: Duplicate
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None
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1.21.20 (Bedrock)
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None
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Unconfirmed
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Bedrock
I changed my Realm's Random Tick Speed for a moment to a high number, just to test a farm and see if it was working, but then, when I reset the Random Tick Speed to 1, this information stayed in the Realm until I left and came back to it, with the growth of everything accelerated, the Random Tick Speed Gamerule was not saved and I have to always go through the process of changing the number to 1. It was the same when I changed the "playerssleepingpercentage" gamerule to 1, after I returned to the Realm, this Gamerule was reset
- duplicates
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REALMS-10030 Changes using /gamerule do not persist when a world is unloaded/reloaded
- Open