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Bug
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Resolution: Invalid
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None
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1.16.40 Hotfix
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Unconfirmed
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Multiple
Summary: If you replace the Pillagers weapon with a weapon other than a bow or a crossbow, the Pillager doesn't do a melee attack like Vindicators and instead shoots like skeletons.
If you replace the skeletons or strays weapon with the crossbow, the skeleton/stray doesn't charge the crossbow and just sits their doing nothing.
How to reproduce (for Pillagers):
- Summon a Pillager
- Use the command: /replaceitem entity @e[type=pillager] slot.weapon.mainhand 1 air
- Have the Pillager shoot a Villager
Observed Result: The Pillager Shoots like a skeleton
Expected Result: The Pillager charges at the enemy like Vindicator do
How to reproduce (for skeletons/strays)
- Summon a skeleton/stray
- Use the command:
- For skeletons: /replaceitem entity @e[type=skeleton] slot.weapon.mainhand 1 crossbow
- For strays: /replaceitem entity @e[type=stray] slot.weapon.mainhand 1 crossbow
- Be in survival mode
Observed Result: The skeleton/stray holds the crossbow weirdly
Expected Result: The skeleton/stray uses the crossbow like the Pillagers do
If the Pillager and skeleton/stray issues need to be in separated bug reports, I'm more than happy to do that, I was unsure of that since they're similar.