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Bug
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Resolution: Cannot Reproduce
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None
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1.16.40 Hotfix, 1.16.221 Hotfix
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None
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Plausible
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Windows
Issue was already posted and closed for not being possible to reproduce. MCPE-47573
Method 1:
- Create an entity with a minecraft:tick_world component.
- Spawn it into the world, then save and exit the map.
- Change the entity's identifier (make sure to change all instances).
- When loading back into the map, the entity will be gone, but its ticking area will be left behind permanently.
Method 2:
- Create an entity with a minecraft:tick_world component.
- Spawn it into the world, then save and exit the map.
- Remove the minecraft:tick_world component.
- Kill or despawn the entity. Ticking area is left behind.
Ticking areas are fully functioning and are not listed by /tickingarea.
- clones
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MCPE-47573 Cannot remove ticking areas from entities with tick_world component
- Resolved
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MCPE-48138 /tickingarea remove_all doesn't remove entity ticking areas
- Resolved
- relates to
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MCPE-119312 TickingAreas unload periodically, causing the chunk(s) to stop simulating for a moment
- Resolved