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Bug
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Resolution: Duplicate
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None
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1.16.21
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None
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Unconfirmed
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iOS
i got a server crash, while walking through a village at nighttime. Crashed twice in a row, so I waited a minute then walked slower through the village and it didn't happen again.
com.mojang.minecraft.dedicatedserver
Version: 1.16.20.3
OS: Linux
Server start: 2020-08-26 02:13:52 UTC
Dmp timestamp: 2020-08-26 02:51:32 UTC
Upload Date: 2020-08-26 02:51:32 UTC
Session ID: 6dc2bc28-7d2a-4290-8e7d-9c20d2246472
Commit hash:
Build id: development
CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293
Crash
[2020-08-26 02:51:32 INFO] at std::_shared_count<[__gnu_cxx::_Lock_policy]2>::shared_count[std::_weak_count<[__gnu_cxx::_Lock_policy]2> const&, std::nothrow_t] (UnknownFile:?)
at std::_shared_ptr<POIInstance, [__gnu_cxx::_Lock_policy]2>::shared_ptr[std::_weak_ptr<POIInstance, [__gnu_cxx::_Lock_policy]2> const&, std::nothrow_t] (UnknownFile:?)
at std::shared_ptr<POIInstance>::shared_ptr[std::weak_ptr<POIInstance> const&, std::nothrow_t] (UnknownFile:?)
at std::weak_ptr<POIInstance>::lock[] const (UnknownFile:?)
at Village::getBedPOICount[] const (UnknownFile:?)
at Village::tick[Tick, BlockSource&] (UnknownFile:?)
at VillageManager::tickVillages[Tick const&, Vec3 const&, BlockSource&] (UnknownFile:?)
at ServerPlayer::tickWorld[Tick const&] (UnknownFile:?)
at std::function<bool [Player&]>::operator[][Player&] const (UnknownFile:?)
at Level::forEachPlayer[std::function<bool [Player&]>] (UnknownFile:?)
at Level::tick[] (UnknownFile:?)
at ServerLevel::tick[] (UnknownFile:?)
at GameSession::tick[] (UnknownFile:?)
at Minecraft::tickSimtime[int, int] (UnknownFile:?)
at Minecraft::update[] (UnknownFile:?)
at ServerInstance::_update[] (UnknownFile:?)
at clone (UnknownFile:?)
b53aed95-4278-4d52-97fc-8b1b38c41ebc
- duplicates
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BDS-10666 Server bedrock crash during the game
- Resolved