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Bug
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Resolution: Incomplete
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None
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1.16.1, 1.16.20
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Unconfirmed
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Windows
Since 1.16 has come out, there has been lag attributed to a lot of things. My observation has to do with lag with repeating redstone. I have observed this in both a single player world, and on a server running BDS. My specific example has me using a portal ticking gold farm. Prior to 1.16 you could run 4 portals on a fast clock, and tick them in rapid succession to spawn a lot of pigmen in quickly. Now, you can use this same clock to tick 1 portal without lag, but increasing to more than 1 will slow the redstone down to a slow pace. Ive had to move to a 4 tick delay for 4 portals for them to not lag. Other designs I have seen are doing this as well, and reports of running any sort of repeating redstone alongside trident killers is doing this as well.
- is duplicated by
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MCPE-96930 Lag with nether portals and trident killers
- Resolved
- relates to
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MCPE-74696 The Nether Update brings unbelievable lag
- Open
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MCPE-109299 Experience orb accumulation causes excessive lag
- Resolved
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MCPE-164902 Lag increases over time when you repeatedly light and break nether portals, related to memory leak
- Resolved