There is a problem with sound effects being played back with an awful case of aliasing. These include:
- Some cave sounds
- Thunder
- Water splashes, but I have provided a solution you guys can implement. It's the uncompressed high quality version of the same sound, I found it by accident.
To solve the other problems, implement a sound resampling method. I suggest cubic interpolation.
- is duplicated by
-
MCPE-77084 Some sounds sound bitcrushed/low-fi.
- Resolved