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Bug
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Resolution: Duplicate
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None
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1.16.100.55 Beta, 1.16.0.64 Beta, 1.16.0.57 Beta
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None
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Survival
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Unconfirmed
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Windows
Ghasts have too bad accuracy.
(---First ONE---) Ghasts have too bad accuracy
When playing by the nether and you get in combat with ghats, yeah, they will shoot you as target, but they discharge fireballs to hight. Literally you would be still, and most of the cases you’ll never be struck by any of the fireballs, even being more than 2 ghast shooting you simultaneously. Furthermore, as lower as ghast move around and gets closer ( talking about elevation), will be more the percentage of getting right shot; independently of elevation they should always hit the target precisely.
BUG BONUS: the explotion animation on Bedrock is bigger than java's (that's not a problem), but the range of the explotion is "SMALL" when crashing, keeping in mind Bedrock's size animation. Also, in spite of fireballs are entityes as Projectiles, they does not crash with Steve's Hit-Box, there is not interactions between both hit-boxes; the fireball basically runs throught your Avatar, and then collide with the floor finally crashing, but should not happen that way.
PLS FIX This BUG, this took-/-take place many version ago and distract me in PVE (annoying) 🙏
AVIDENCE---------------------------------------------
https://www.youtube.com/watch?v=HssG2W4NiSE
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- duplicates
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MCPE-35202 Fireball is not correctly positioned when shot by ghast
- Resolved