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  1. Minecraft (Bedrock codebase)
  2. MCPE-66728

Entities not Rendering through Glass when held as an item

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.14.30 Hotfix
    • None
    • Unconfirmed
    • Windows

      When a player holds glass in their hand and goes into third-person camera view, any type of entity; including the player; will not render in behind the held glass. Water, some of the leaves on trees, chests, mobs, sugarcane, grass, fire, iron-bars and the sun, moon and sky colour do not show. Nether portal tiles don't load; however; end portal tiles do. The rendering of leaves is also extremely inconsistent. Some leaves on some trees will load, but some do not. The rendered leaves are also dark. It also appears to load in some of a chunk if the chunk is far away, but loads the entire chunk when the player gets closer. In on of the screenshots my player has clearly loaded chunks behind me in the End; but some of the chunk is not there. Glass panes, stained glass and stained glass panes have the same effect.

      To re-create the bug just hold a piece of any type of glass (including panes) in your hand and go into third-person mode. Most entity types will not render through the glass.

      I've included a bunch of screenshots below.

        1. Minecraft 28_03_2020 16_10_11.png
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          James Frost
        2. Minecraft 28_03_2020 16_10_17.png
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        3. Minecraft 28_03_2020 16_11_50.png
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        4. Minecraft 29_03_2020 12_39_28.png
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        5. Minecraft 29_03_2020 12_41_38.png
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        6. Minecraft 29_03_2020 12_41_54.png
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          James Frost
        7. Minecraft 29_03_2020 12_44_34.png
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          James Frost
        8. Minecraft 29_03_2020 12_47_35.png
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          James Frost
        9. Minecraft 29_03_2020 12_49_40.png
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          James Frost
        10. Minecraft 29_03_2020 12_49_51.png
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          James Frost
        11. Minecraft 29_03_2020 12_54_24.png
          1.15 MB
          James Frost

            Frost_Fyre James Frost
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              Created:
              Updated:
              Resolved: