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  1. Minecraft (Bedrock codebase)
  2. MCPE-62751

Tickingarea Duplication & Can't create and remove tickingarea in "1" tick. (Can't delete tickingarea in unloaded worlds)

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.14.30.51 Beta
    • Unconfirmed
    • Windows

      • Functions can't create and remove the same tickingarea in the same game tick.
      • Functions will duplicate the same tickingarea if the command is called for more then once in the same game tick
      • Function will always prioritize removing the tickingarea if it already exists, regardless of command stack order
      • tickingarea can only be deleted in current loaded world!

      ________________________________________________
      Function: 1
      execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
      execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
      execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
      execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
      tickingarea remove test
      ------------------
      First time running function:
      * This will create "4" tickingarea's named: "test"
      * will not remove all tickingarea's named: "test"
      second time running function:
      *will remove all tickingarea's named: "test"
      *will not create tickingarea's named: "test"
      _________________________________________________

      Function: 2
      execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
      tickingarea remove test
      ------------------
      First time running function:
      * This will create "1" tickingarea named: "test"
      * will not remove all tickingarea named: "test"
      Second time running function:
      *will remove all tickingarea named "test"
      *will not create tickingarea named "test"
      _________________________________________________

      Function: 3
      execute @e ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
      tickingarea remove test
      ------------------
      First time running function:
      * This will create "X" tickingarea's named: "test" (more entetys means more tickingarea's) 
      * this will create more then the maximum 10 ticking tickingarea's
      * will not remove tickingarea's named "test"
      second time running function:
      *will remove all tickingarea's named "test"
      *will not create tickingarea's named "test"

      _________________________________________________

      (command stack oder)

      Function: 4tickingarea remove test
      execute @e ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
      ------------------
      If tickingarea "Test" Exists:
      * Will prioritize removing tickingarea  "tests" regardless of command
      * Will remove all tickingarea named "test"

            glowfisch Tijs de Ruiter
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              Created:
              Updated:
              Resolved: