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Bug
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Resolution: Incomplete
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None
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1.14.30.51 Beta
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Unconfirmed
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Windows
- Functions can't create and remove the same tickingarea in the same game tick.
- Functions will duplicate the same tickingarea if the command is called for more then once in the same game tick
- Function will always prioritize removing the tickingarea if it already exists, regardless of command stack order
- tickingarea can only be deleted in current loaded world!
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Function: 1
execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
tickingarea remove test
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First time running function:
* This will create "4" tickingarea's named: "test"
* will not remove all tickingarea's named: "test"
second time running function:
*will remove all tickingarea's named: "test"
*will not create tickingarea's named: "test"
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Function: 2
execute @p ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
tickingarea remove test
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First time running function:
* This will create "1" tickingarea named: "test"
* will not remove all tickingarea named: "test"
Second time running function:
*will remove all tickingarea named "test"
*will not create tickingarea named "test"
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Function: 3
execute @e ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
tickingarea remove test
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First time running function:
* This will create "X" tickingarea's named: "test" (more entetys means more tickingarea's)
* this will create more then the maximum 10 ticking tickingarea's
* will not remove tickingarea's named "test"
second time running function:
*will remove all tickingarea's named "test"
*will not create tickingarea's named "test"
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(command stack oder)
Function: 4tickingarea remove test
execute @e ~ ~ ~ tickingarea add ~ ~ ~ ~ ~ ~ test
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If tickingarea "Test" Exists:
* Will prioritize removing tickingarea "tests" regardless of command
* Will remove all tickingarea named "test"