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  1. Minecraft (Bedrock codebase)
  2. MCPE-60898

3 trapdoors to ruin all mob pathfinding

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: 1.14.0
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed
    • Platform:
      iOS

      Description

      Noticed this a month ago, created account to report this.

      When boxed between two walls or two more vertical trapdoors, vertical trapdoors stop mobs from jumping or moving (or confuses phantoms-needs two trapdoors wide instead).

      Problems that arise from this:

      -hostile mobs (zombie and wolf and) will not chase target (wolves are even unable to attack)

      -mobs cannot flee: skeleton and creeper from wolf and ocelot

      -snow golem will aim for mobs, but snow ball will shoot perfectly along an x or z axis(basically following the row of trapdoors)

      skeletons and pillagers can still shoot, however.
      will check how it affects endermen, horses and spiders out of curiosity

       

      May be connected to MCPE-45560 and MCPE-13451

       

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              • Reporter:
                Domis Gabriel Dominiqc
              • Votes:
                2 Vote for this issue
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                Dates

                • Created:
                  Updated:
                  Resolved:

                  Potential Duplicates