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Bug
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Resolution: Fixed
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1.16.100.60 Beta, 1.16.100.50 Beta, 1.16.20.54 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.14.0.4 Beta, 1.14.0.1 Beta, 1.13.0.18 Beta, 1.13.0.15 Beta, 1.13.0.13 Beta, 1.13.0.9 Beta, 1.12.1, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.1, 1.16.10, 1.17.30, 1.17.34
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None
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Confirmed
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Multiple
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259441
Crossbows with arrows of Harming I or II deals a lot of damage for mobs and mobs, making this easy for players to kill hostile mobs. If paired with Multishot, the damage from each arrow will stack.
The amount of hits needed using a crossbow and Harming II arrows without enchantments:
Mobs | Bedrock | Java |
---|---|---|
Ravager/Iron Golem | 5 hits | 9 hits |
Elder Guardian | 4 hits | 7 hits |
Panda | 1 hit | 2 hits |
Turtle | 2 hits | 3 hits |
Polar Bear | 2 hits | 3 hits |
The amount of hits needed using a crossbow and Harming II arrows with Multishot:
Mobs | Bedrock | Java |
---|---|---|
Ravager/Iron Golem | 2 hits | 9 hits |
Elder Guardian | 2 hits | 7 hits |
Panda | 1 hit | 2 hits |
Turtle | 1 hit | 3 hits |
Polar Bear | 1 hit | 3 hits |
3 of the arrows from a Multishot crossbow deals the same damage but it stacks. It is also why the damage on Java is the same as before (without Multishot). Reddit post can be seen here: (https://www.reddit.com/r/Minecraft/comments/cnmg8w/multishot_crossbow_arrow_of_harming_ii_at_close/).
Notes: This might intended in the future, due to this reddit post
- is duplicated by
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MCPE-75512 Harming 2 arrows deals to much damage
- Resolved
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MCPE-94262 Crossbow + Healing Arrows does way too much damage.
- Resolved
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MCPE-144577 Arrows of instant damage II ignore armor and shields
- Resolved
- relates to
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MCPE-39732 Tipped arrows apply their effect even when an entity is invulnerable (ignores damage cooldown)
- Resolved