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Bug
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Resolution: Unresolved
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None
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1.13.0.1 Beta, 1.17.11 Hotfix, 1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.210.59 Beta, 1.16.210.57 Beta, 1.16.210.56 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.51 Beta, 1.16.210.50 Beta, 1.16.30.57 RTX Beta, 1.16.200.57 Beta, 1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.30.53 RTX Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.100.55 Beta, 1.16.100.54 Beta, 1.16.100.52 Beta, 1.16.100.51 Beta, 1.16.100.50 Beta, 1.16.20.54 Beta, 1.16.20.53 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.16.0.58 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.15.0.55 Beta, 1.15.0.53 Beta, 1.15.0.51 Beta, 1.14.30.51 Beta, 1.14.20 Hotfix, 1.14.2.51 Beta, 1.14.0.51 Beta, 1.14.0.50 Beta, 1.13.3, 1.14.0.6 Beta, 1.13.2, 1.14.0.4 Beta, 1.13.1, 1.14.1 Hotfix, 1.14.0.3 Beta, 1.14.0.2 Beta, 1.14.0.1 Beta, 1.13.0.18 Beta, 1.13.0.17 Beta, 1.13.0.16 Beta, 1.13.0.15 Beta, 1.13.0.13 Beta, 1.13.0.9 Beta, 1.13.0.6 Beta, 1.13.0.5 Beta, 1.13.0.4 Beta, 1.13.0.2 Beta, 1.12.1, 1.13.0, 1.14.0.52 Beta, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.100.59 Beta, 1.16.100, 1.16.101 Hotfix, 1.16.200, 1.16.201 Hotfix, 1.20.50
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Confirmed
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Multiple
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359403
All hostile mobs that want to attack the player only can see the target in a short distance.
Some mobs can see further than 16 block radius like ghasts but it isn't the max attack distance.
Steps to reproduce:
- Summon a mob(e.g. husk, ghast)
- /gamemode survival
- Run 16 blocks away and the mob cannot follow you.
Observed Results:
Mobs stop following the target if they outer 16 blocks. It causes ghasts to not expect the player, vexes cannot chase the target and you can see this bug in many other mobs.
Expected Results:
Mobs should follow the target a little bit farther than 16 blocks.
Code Analysis:
This comment.
Videos:
https://drive.google.com/open?id=1pnx2w6YvCHnyPH4nS-Ihgulpt1GsLeQC]
https://drive.google.com/open?id=1P6WJ1mgt9jwMtOSI2-n3eB2ofy5HiHyN
- is duplicated by
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MCPE-48188 Ravagers are hostile towards players, iron golems, or adult villagers within a 16-block radius instead 32-block radius
- Resolved
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MCPE-48189 Ravagers are hostile towards players, iron golems, or adult villagers within a 16-block radius instead 32-block radius
- Resolved
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MCPE-48190 Ravagers are hostile towards players, iron golems, or adult villagers within a 16-block radius instead 32-block radius
- Resolved
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MCPE-54306 Ghast detection seems broken; only shooting when I come with in about twenty blocks
- Resolved
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MCPE-63163 Ghast Attack Bug
- Resolved
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MCPE-69448 Ghasts have a very short firing range, even in Hard Mode.
- Resolved
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MCPE-74086 Ravagers are slow and have a small attack range
- Resolved
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MCPE-74841 Zombie has a weird aggro range.
- Resolved
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MCPE-74844 Ghast have a very low aggro radius
- Resolved
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MCPE-81596 Zombie villager detection range
- Resolved
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MCPE-82789 Enderman issue
- Resolved
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MCPE-88744 Mob detection range problem
- Resolved
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MCPE-109215 Ghasts try to shoot a fireball and then leave
- Resolved
- relates to
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MCPE-35647 Blazes attack range too low
- Reopened
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MCPE-51161 Zombified piglin aggression broken
- Reopened
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MCPE-35306 Enderman sometimes stops being hostile even when we deal damage or look to him
- Resolved