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  1. Minecraft (Bedrock codebase)
  2. MCPE-45608

Relams and Redstone issues

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.11.1
    • None
    • Unconfirmed
    • Multiple

      I play on a Realms on multiple devices, including my iPhone XS Max, PC, Xbox One X, and Nintendo Switch.
      I am busy developing a system where a Minecart is loaded/unloaded via a minecart rail. I have developed the system on multiple devices (Switch, PC, Xbox) where a minecart runs on a short rail, loads from a chest and hopper system on one side, and unloads on the other side. Redstone powers the system such that all a user has to do is place the objects they want loaded in a chest, and once the minecart with chest is loaded via hoppers, the chest leaves automatically and unloads automatically into a chest/hopper/comparator system. On all of these devices, on a Single player world in creative, the system seems to work fine.
      However, when I tried to develop the system on my realms server, the loader works, but the unloader does not work. It appears as though when I try to unload from the chest using a hopper, the redstone signal sent by the hopper via comparator pulses for shorter times than it does in my Singleplayer world, causing the powered rail on top of the hopper to send the minecart prematurely, without unloading the chest. Remember that this system works perfectly in a singleplayer world.
      Any remedies/fixes to this issue, either in the game or in the realm??

            Geebss Ryan Geheb
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              Created:
              Updated:
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