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Bug
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Resolution: Duplicate
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None
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1.12.0.2 Beta, 1.11.0.10 Beta
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None
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Confirmed
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Android
When you are dragging a ravager spawn egg, it's color will become the mask spawn egg. Apparently the ravager.entity.json file uses "base_color" and "overlay_color" instead of "texture" and "texture_index". Here's an comparison between a ravager's spawn egg and a vindicator's spawn egg. This is seen in the ravager.entity.json file.
ravager.entity.json
"geometry": { "default": "geometry.ravager" }, "render_controllers": [ "controller.render.ravager" ], "spawn_egg": { "base_color": "#757470", "overlay_color": "#5b5049"
vindicator.entity.json
"geometry": { "default": "geometry.vindicator.v1.8" }, "spawn_egg": { "texture": "spawn_egg", "texture_index": 39
- duplicates
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MCPE-42485 [Fixed in 1.13] Moving Pillager and Ravager Spawn eggs from a slot to another displays a different color
- Resolved