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  1. Minecraft (Bedrock codebase)
  2. MCPE-44567

Still seeing lack of hostile mob spawning with multiple players

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.11.0.10 Beta
    • None
    • Unconfirmed
    • Windows

      Starting a new .10 game, we are trying to keep a village lean so as not to affect hostile mob spawning and hitting world mob cap.

      We have only 13 villagers to fulfill all the villager jobs, about 15 cows, 10 chickens, 4 pigs, 12 sheep, and naturally spawning wildlife mobs, including the cats.

      After a about 12 hours, we started not seeing hostile spawns near the village again. If we both leave the village, we'll start seeing hostile spawning again as usual, but if we stay near the village, we see little or none at all, including illager patrols and the phantom.

      My wife quit before me, last night, and I immediately had a phantom chasing after me in the village. While wrangling him, I came across 10 wandering zombies/creepers/drown. After dispatching them, I saw an illager patrol coming into town hunting for us.

      After seeing this, we think the game is counting every mob in the village separately for each player, combining that total, and then hitting the spawn world cap, when in fact world cap should be half that amount, and we should still be seeing hostile spawns with two players and a minimal village setup.

      Needless to say, this pretty much breaks all the survival gameplay around a village, and completely removes illager gameplay around a player assisted village. unless forced by travel to an illager tower attack, resulting in bad omen.

      Here is a dropbox link to our world: (This save was right after seeing the illager patrol, so you'll probably have to have at least two people join and clear the hostile mobs that spawned once I was playing alone to actually reproduce the bug.)

      https://www.dropbox.com/s/ix5awz7m603t3ep/j-OxXPz2AAA%3D.zip?dl=0

      My understanding of world spawn cap is that spawns for all players should be counted, duplicates from the multiple players subtracted, and then check for world spawn cap.

      Instead, the duplicate entities are not being subtracted, cutting world spawn level caps in half.

      We reported something similar in .9, and the village in that was easily 4 times the size mob wise, and also had a working zombie farm, and was hitting the world level cap as a tester discovered.

      We can't develop a complete village smaller than what we have now.

            Gareeet Gary Tabar
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