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  1. Minecraft (Bedrock codebase)
  2. MCPE-44016

minimumVolume doesn't affect sound volume

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: 1.12.0.11 Beta, 1.12.0.2 Beta, 1.11.0.10 Beta, 1.10.0
    • Fix Version/s: 1.13.0.2 Beta
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed
    • Platform:
      Windows 10 - PC

      Description

      The bug

      The minimumVolume argument of /playsound is intended to provide a lower bound on the fade-out of sounds with distance, but instead it has no impact on the volume.

      How to reproduce

      1. Run this command:
        /playsound random.fizz @a 10000 0 10000 1 1
        
      1. Since it's being played at distant coordinates, you can't hear it. This is intended.
      2. Run this command:
        /playsound random.fizz @a 10000 0 10000 1 1 1
        
      1. Notice the single change is the inclusion of the minimumVolume argument. It's set to 1, so the sound should be fully audible despite the sound being distant.
         It still can't be heard.
      2. If desired, change the 10000 0 10000 to ~ ~ ~ to observe that the sound itself works perfectly fine, the problem is with minimumVolume doing nothing.

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            • Reporter:
              tryashtar [Mod] tryashtar
            • Votes:
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              Dates

              • Created:
                Updated:
                Resolved: