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Bug
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Resolution: Cannot Reproduce
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None
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1.5.3, 1.7.1
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None
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Confirmed
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Tablet - iOS - iPad Air
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159540
I searched for this, but could not find anything.
Even with fancy bubbles turned off, even a large ravine causes a noticeable drop in performance. I am in the middle of making a guardian farm that involves filling the entire area with soul sand, and realized this was going to be a problem before I put down a full stack, which is a fraction of what I need.
We need a setting that makes bubble columns even less taxing to performance. The Java players who made this same farm turned their particles to minimal to avoid issues. That is something I cannot do, although I keep searching the settings in disbelief. From my position, it seems like either a particles setting like Java or an ultra basic bubble columns setting where far fewer bubbles are in each column are the best solution.
The one image is the soul sand in my farm, with maybe a stack placed. The other is the bubbles from a natural ravine near the farm. Both produce a noticeable drop in framerate when looking at the bubbles.
Edit: Video added. I discovered since then that I could use a checker pattern and still achieve the desired effect. This cut the number of bubble columns in half, but just having them in sight sets everything running at a snail's pace. And the issue is not my device. I normally play with fancy graphics ON with no issue. The problem is the bubble columns are still absolutely packed with movement, even when they aren't "fancy", and can cause lowered framerate with even a naturally generated ravine.
All I need is an option that lets me turn them way down. Why can Java players turn particles to minimal to increase performance, but Bedrock players can't?!
- relates to
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MCPE-39156 Bubble columns cause excessive lag
- Resolved