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Bug
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Resolution: Fixed
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1.2.10.1
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None
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Confirmed
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Windows
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92581
Verification builds:
1.2.10 Beta
Summary:
Certain interactions where a piston pushes another piston (directly or indirectly) result in a crash. They mostly seem to involve observers powering the pistons to trigger said crash. Sticky and normal pistons both result in crashes.
Steps to Reproduce:
Sample A - Replace the quartz block with an observer such that it powers the adjacent piston.
Sample B - Remove one or both of the obsidian blocks holding down the flying machine, then update one of the far end observers on the left or right.
Sample C - Update the observer on the left.
Sample D - Update the observer on the right.
Observed Results:
The observer updates the piston, which begins to extend, then the game crashes.
Expected Results:
The piston extends as normal, pushing any other piston/observer, piston/slimeblock, and piston/piston combinations as normal.
Screenshots/Videos attached:
Yes
Notes:
I noticed that this seems to trigger a crash only when the first piston is initially powered by a short pulse (i.e. observer). Needs more testing.
- relates to
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MCPE-28260 Piston Crash Bug (Reproducible)
- Resolved
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MCPE-33072 Crash when pistons move blocks
- Resolved