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Bug
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Resolution: Duplicate
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None
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1.2.8.0
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None
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Unconfirmed
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Tablet - iOS - iPad Mini
I’m building a map, that uses a timer, if the player loses before the timer is up, it clones a fresh repeater line in and stops the timer. However, after the repeaters have been cloned, they act as 1-tick repeaters even though their setting is on 4-tick. But, after the repeater line has been activated, it works just as 4-tick repeaters. I have attached a link to a video file so there is no confusion about this issue.
- duplicates
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MCPE-25937 [Fixed in 1.6] Cloned Repeaters do not hold their delay values
- Resolved