Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-27480

Everytime I covert my world I lag the entire game, plus I don't get my entire world.

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.2.3.3
    • Unconfirmed
    • Xbox

      While in the middle of converting the world I will sometimes pop open the snap menu because the waiting is so long, when I do the frame rate will drop on it a lot so I cancel It to let it complete the conversation. Sometimes the conversation don't go through at all, my entire game will crash and power down to restart/reset. Same thing when I complete the conversation the game will restart on its own (sometimes). What I am trying to say is that Minecraft will start to act up everytime I convert my world. The size of the world is 111.9 MB but when I covert it it's 21.4MB but the numbers are always random, the highest I've gotten was 40.6MB. I will send pictures with the description, I hope I've said everything clear enough. This a add on message, I forget the most important thing. I will have to restart my game everytime I convert my world because when it finally complete my snap menu don't want to pop out, my game will freeze for a minute until it brings me back to the game. So I restart it because of that...

        1. IMG_4311cef3-9964-4bdb-9efa-46d1638c9581.png
          1.04 MB
          Johnathan Solomon
        2. IMG_6e281a55-a39f-4332-91fd-b12de7545370.png
          688 kB
          Johnathan Solomon
        3. IMG_8bf67b11-6d44-4609-ae63-31194a94e9f5.png
          889 kB
          Johnathan Solomon
        4. IMG_e208375b-5c7e-4db4-bd8e-28beff73eb4a.png
          858 kB
          Johnathan Solomon
        5. IMG_ee490b98-e1d0-428d-8fcf-4644e7d1ed0c.png
          540 kB
          Johnathan Solomon

            vRoyalv Johnathan Solomon
            Votes:
            1 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              Resolved: