Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-21341

Filled blocks not being saved

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.0.6.52
    • None
    • Unconfirmed
    • Phone - iOS - iPhone 6

      When I used the command /fill to fill an area of 900+ dirt blocks with air, after exiting to title and going back in the world, first I found that two random large chunks of dirt had appeared in an empty area I had created, along with (very strangely) a dirt bridge I had made right after I had cleared the area before and destroyed long ago, and a few random blocks from fixing structures that I had also destroyed before.
      Then, I cleared it again (twice for one dirt chunk) and I managed to stop the dirt bridge and one large chunk (except for a few random blocks left behind) from reappearing when I relogged. After this, I set a command block with the fill command to get rid of the other large chunk because I was getting sick of typing the whole /fill command. What I found when I saved to title and went back again was the command block was there, and the dirt chunk was, so it didn't remember it being filled with air again. I won't be surprised if I clear and relog a few more times and it will disappear, save a few blocks but I don't want to have to clear another bunch of chunks that might appear if I do.

        1. IMG_1105.PNG
          IMG_1105.PNG
          57 kB
        2. IMG_1106.PNG
          IMG_1106.PNG
          422 kB
        3. IMG_1107.PNG
          IMG_1107.PNG
          363 kB
        4. IMG_1108.PNG
          IMG_1108.PNG
          427 kB
        5. IMG_1109.PNG
          IMG_1109.PNG
          135 kB
        6. IMG_1110.PNG
          IMG_1110.PNG
          210 kB
        7. IMG_1111.PNG
          IMG_1111.PNG
          220 kB

            Shelilla Steph B
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved: