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Bug
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Resolution: Unresolved
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None
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1.21.60.27 Preview, 1.21.60.25 Preview, 1.21.60.24 Preview, 1.21.51 Hotfix
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None
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Unconfirmed
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Multiple
Evokers convert the color of Sheep from blue to red, even in circumstances where they shouldn't be able to.
Steps to Reproduce:
- Make sure the mobGriefing game-rule is currently disabled by running the command:
/gamerule mobGriefing false - Summon an Evoker, either by using it's dedicated spawn-egg or by running the command:
/summon evoker ~ ~ ~ - Summon a Blue Sheep, either by using a Sheep spawn-egg and then using a Blue Dye item on the Sheep, or by running the commands:
/summon sheep ~ ~ ~
/give @s blue_dye
and then using the dye on the Sheep. - Observe the behavior of the Evoker and whether it "wololo"s.
Expected Result:
The Evoker would ignore the sheep, unable to use its spells on it with the game-rule disabled.
- This is the case in Java Edition.
- This would be consistent with the behavior of all other mobs, which cannot change properties within the world while mobGriefing is set to false.
Observed Result:
The Evoker performs charming on the Sheep and successfully changes it's color, despite the game-rule prohibiting this.
- This causes disparity with Java Edition.
- It is inconsistent with the behavior of other mobs while the game-rule is disabled.
- relates to
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MC-108254 Evokers don't change sheep color with the mobGriefing gamerule disabled
- Reopened