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Bug
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Resolution: Unresolved
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None
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1.21.30
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None
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Unconfirmed
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Multiple
Structure Block Error
This bug occurs when a structure with more structure blocks in it is rotated twice or more without breaking the block generating this multiple structure block structure. Keep in mind the reason for more structure blocks to be present in a structure is often due to storing, moving, or protecting large builds.
Reproduce:
1. Open up a dedicated server on Bedrock Edition or a world.
2. Make a structure with a structure block but put more structure blocks in it, these extra structure blocks will generate the rest of what I will call a Multistructure for now.
3. Rotate the structure block that contains the other structure blocks in it 3 times, first to 90 degrees, then 180, then 270. Make sure that you rotate the structure block each time in a different plane to avoid confusion.
If that doesn’t somehow deform the Multistructure:
1. Try to make one rectangular structure with air around it in the structure’s hitbox. The structure block saving this structure should not be in the hitbox.
2. Add a structure block on your iron 4 block long, 3 block wide rectangle. The rectangle should be facing x positive and the structure block should be somewhere close to the front.
3; Add a lever to trigger it, then since there is air around the structure block, put in the coordinates and the same structure name you used to save the rectangle and make it sort of be able to move forward.
4. Now move it forward for a bit, it should move one block at a time with the lever, if the structure should be 2 blocks tall, and if you count the air that I told you to add around the structure, its hitbox is 5 blocks wide, 6 blocks long.
5. If you did it correctly your structure should move forward each time the lever is clicked, however here is the error, manually rotate the structure block that moves your rectangle from 0 to 90 degrees. It should work somewhat fine, but then rotate it to 270 manually again, and your rectangle will deform.
What should happen when you go from 90 to 270 is that it will work the same as it did when it was facing 0 degrees, but just in a different direction.
This bug can affect more than mentioned here and could extend to Java Edition. So far the best solution would be to take the structure block mechanics from 1.18 or 1.19 and any sub version of either of those and use that to replace the current structure block mechanics.
Note: When using the older mechanics you MIGHT have to edit some other files because stuff like dependencies in code and stuff in other files that structure blocks need to run may have to be edited for that. Also the error might not be fully in structure blocks, but the other files connected to it.
Also if you thought a non redstone moving rectangle was somewhat cool, there are much larger actual ships that shoot moving missiles that remove millions of blocks on impact. That’s another topic.
HOW THE BUG AFFECTS PEOPLE:
People who often construct larger scales of those moving rectangles that look like actual ships and can turn with levers and hidden structure blocks may be disappointed that their builds no longer function as it used to.
People who construct large builds might also be disappointed because their builds break after some rotations, and that would likely be a huge mess to clean up a deformed large build.
Some people heavily use structure blocks and it might annoy them that something is wrong, which is a large case for most of my friends, and I suggested that I'd make a bug report on it.
- relates to
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MC-265257 Structure blocks don't rotate when loaded by a structure block
- Reopened
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MCPE-179447 Structure API rotation does not match the structure block or ccommand
- Resolved