Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-186214

Texture variants in two tall flowers does not properly work

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.30.25 Preview, 1.21.22 Hotfix
    • None
    • Confirmed
    • Multiple
    • 1295661

      The bug

      When creating a custom resource pack where there is a texture variant for a two-tall flower, it doesn't properly work on Bedrock Edition. The bug is probably due to the different textures between the top and the bottom part of the flower. There is no coordination between the two (and no option), You can see this in the terrain_texture.json:

      {
        "num_mip_levels": 4,
        "padding": 8,
        "resource_pack_name": "vanilla",
        "texture_data": {
          "rose_bush_top": {
            "textures": {
              "variations": [
                {
                  "path": "textures/blocks/rose/rose_bush_top",
                  "weight": 1
                },
                {
                  "path": "textures/blocks/rose/rose_bush_top1",
                  "weight": 1
                },
                {
                  "path": "textures/blocks/rose/rose_bush_top2",
                  "weight": 1
                },
                {
                  "path": "textures/blocks/rose/rose_bush_top3",
                  "weight": 1
                }
              ]
            }
          },
          "rose_bush_bottom": {
            "textures": {
              "variations": [
                {
                  "path": "textures/blocks/rose/rose_bush_bottom",
                  "weight": 1
                },
                {
                  "path": "textures/blocks/rose/rose_bush_bottom1",
                  "weight": 1
                },
                {
                  "path": "textures/blocks/rose/rose_bush_bottom2",
                  "weight": 1
                },
                {
                  "path": "textures/blocks/rose/rose_bush_bottom3",
                  "weight": 1
                }
              ]
            }
          }
        },
        "texture_name": "atlas.terrain"
      }

       
      On Java Edition, the texture will be variated in the entire flower

      Steps to reproduce

      1. Download and apply this resource pack to your world: Rose Variants.mcpack
      2. Place a rose bush down
      3. Observe the flowers on the rose bush

      Expected result

       The flowers are variated throughout the entire rose bush.

      Observed result

      The top and the bottom texture of the rose bush are different

      Media

      The first picture describes the incorrect behavior on Bedrock Edition: 

      The second picture is how it should work (like how it is on Java Edition):

        1. Bedrock.png
          209 kB
          ItsRichHeart
        2. Java.png
          877 kB
          ItsRichHeart
        3. Java texture pack.png
          842 kB
          ItsRichHeart
        4. Rose Variants.mcpack
          583 kB
          ItsRichHeart

            ItsRichHeart ItsRichHeart
            Votes:
            3 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              CHK: