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Bug
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Resolution: Invalid
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None
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1.21.1 Hotfix
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Survival
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Unconfirmed
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Android
Summary:
I jumped exactly 20 blocks in both Java and Bedrock edition to show that jumping on bedrock edition is faster than jumping on Java Edition.
Steps To Produce:
- Open Bedrock and Java edition and create a new world **
- Climb 20 blocks in both of your worlds and jump
- Submit or compare the differences you found
Observations:
Game | Ver | Time Spent in air (s) | Y level | Visual Perception | Blocks Fallen per sec | Bugs And Glitches |
---|---|---|---|---|---|---|
Java Edition | 1.21 | 1,15 seconds | 90 - 70 | When entity falls, they maintain a constant speed. Eg When player is falling 20 blocks, the speed at which their falling is neither decreasing nor increasing, it stays at a constent level | 17.391 blocks/ second | N/a |
Bedrock Edition | 1.21.1 | 1,13- 0.07 = 1.06 seconds (Game froze for 0.07 seconds right before falling) |
100 - 80 | The longer you fall, the faster the entity becomes. When player is falling, the longer he falls for, the faster the speed of falling. | 18.868 blocks/second | 1. The longer you fall, the faster speed of falling. 2.Game freezes right before taking fall damage |
Conclusion:
Falling in Bedrock edition is faster than in Java edition. When entity (player) is falling, the longer he falls for, the faster the speed at which he is falling. Unlike Java Edition, where the speed remains consistent throughout falling. This issue needs to be fixed as the only reason why its so close is because of the bug that had occurred just before falling
*****The Bedrock edition clip is slightly laggy, but was fixed and calculated properly******