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Bug
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Resolution: Unresolved
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None
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1.21.60.21 Preview, 1.21.50.22 Preview, 1.21.40.21 Preview, 1.21.20.24 Preview, 1.21.20.21 Preview, 1.21.10.21 Preview, 1.21.0.25 Preview, 1.20.81 Hotfix, 1.21.10.24 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.1 Hotfix, 1.21.30.21 Preview, 1.21.3 Hotfix (PS4), 1.21.2 Hotfix, 1.21.20, 1.21.30.23 Preview, 1.21.21 Hotfix, 1.21.30.25 Preview, 1.21.22 Hotfix, 1.21.30
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Plausible
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Multiple
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1251263
Using the /music command to play a song localizes the music in the world at the location the command was run. The song becomes quieter as the player moves away and stops beyond its normal attenuation distance (64 for music discs, 16 for other tracks).
This makes the /music command useless for custom maps because the /music songs do not actually act like ambient music.
Expected Result
Music played with /music should be heard by all players in the executing dimension, regardless of their current location.
Observed Result
Music played with /music is localized to a certain location, so it fades after 16 blocks (64 for music discs).
To Reproduce
- Create a flat world in Creative mode.
- Run the command "/music play record.wait 1".
- Move 64 blocks away. This matches the attenuation distance of the record.wait sound event.
- The music can no longer be heard.