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Bug
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Resolution: Unresolved
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None
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1.21.10.22 Preview, 1.20.81 Hotfix, 1.21.0
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None
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Confirmed
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Multiple
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1251774
I have an add-on entity that can throw the wind charge. here is the relevant code
// wind_charge -> melee/snowball/bow/crossbow/trident "phantom:wind_charge_ranged_attack": { "minecraft:behavior.ranged_attack": { "attack_interval_min": 3, "attack_interval_max": 3, "attack_radius": 15 }, "minecraft:shooter": { "def": "minecraft:breeze_wind_charge_projectile" }, "minecraft:environment_sensor": { "triggers": [ // melee { "filters":{ "any_of":[ {"test": "has_equipment", "domain": "hand", "value": "minecraft:diamond_axe"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:diamond_sword"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:golden_axe"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:golden_sword"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:iron_axe"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:iron_sword"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:netherite_axe"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:netherite_sword"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:stone_axe"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:stone_sword"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:wooden_axe"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:wooden_sword"}, {"test": "has_equipment", "domain": "hand", "value": "minecraft:mace"} ] }, "event": "phantom:melee_mode" }, // snowball { "filters": { "all_of":[{"test": "has_equipment", "domain": "hand", "value": "minecraft:snowball"}] }, "event": "phantom:snowball_ranged_mode" }, // bow { "filters": { "all_of":[{"test": "has_equipment", "domain": "hand", "value": "minecraft:bow"}] }, "event": "phantom:bow_ranged_mode" }, // crossbow { "filters": { "all_of":[{"test": "has_equipment", "domain": "hand", "value": "minecraft:crossbow"}] }, "event": "phantom:crossbow_ranged_mode" }, // trident { "filters": { "all_of":[{"test": "has_equipment", "domain": "hand", "value": "minecraft:trident"}] }, "event": "phantom:trident_ranged_mode" } ] } },
No problem. All attacks work as expected and animate appropriately - except for the wind charge.
Every other weapon is properly launched/wielded from the hand. The wind charge launches from the feet, which means sometimes it embeds itself in the ground when attacking short mobs (I used chickens as the target).
My assumption is this is intended, as the wind charge entity works with fall damage and ground levels, but visually, it feels off shooting from the feet
I've managed to capture a screenshot my entity launching a wind charge from the feet and having it embed in the ground.
This may just be a 3rd person camera animation issue? Dunno. I don't care if the wind charge launches from the feet. Maybe its being drop kicked. Cheers.
- testing discovered
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MCPE-183236 Cannot customize wind charges
- Open