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  1. Minecraft (Bedrock codebase)
  2. MCPE-179969

Models lag in following entities

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.71 Hotfix, 1.20.81 Hotfix, 1.21.0, 1.21.2 Hotfix, 1.21.30.24 Preview, 1.21.31 Hotfix, 1.21.40, 1.21.44 Hotfix
    • None
    • Confirmed
    • Multiple
    • 1239506

      When placing an entity and observing its movement, there is a noticeable delay between the movement of the entity and its corresponding model. This delay affects the visual representation of the entity, causing the model to detach from the entity itself during movement or teleportation. This issue is particularly evident when using commands such as /tp to teleport entities. Additionally, the model may lag behind or detach from the entity during its movement, leading to a desynchronization between the entity and its visual representation.

      Steps to Reproduce:

      1. Place an entity
      2. Use debug features or particles to track the entity.
      3. Make the entity move or use /tp command to teleport it.
      4. Notice the delay between the movement of the entity and its model.
      5. Observe any detachment or desynchronization between the entity and its model during movement.

      Expected Results:
      The model of the entity should move synchronously and smoothly with the entity itself, ensuring accurate representation of its movement in the game world without any detachment or delay.

      Observed Results:
      The model of the entity lags behind or detaches from the entity during its movement, resulting in a noticeable delay and desynchronization between the entity and its visual representation.

      Note:
      This issue also applies to endermen, where detachment between the entity and its model occurs during teleportation

      "The video I attached shows that I used particles to track the entity every second, demonstrating the delay that occurs."

        1. 2gt Bedrock.mp4
          940 kB
        2. 2gt Java.mp4
          192 kB
        3. An entity moves.mp4
          7.34 MB
        4. baby zombie visual attack reach - frame at 0m0s.jpg
          baby zombie visual attack reach - frame at 0m0s.jpg
          64 kB
        5. box_addon.7z
          4 kB
        6. enderman teleport.png
          enderman teleport.png
          5.33 MB
        7. Entity gets damaged.mp4
          4.36 MB
        8. pigs fly Bedrock.mp4
          477 kB
        9. pigs fly Java.mp4
          277 kB
        10. Slow Motion.mp4
          6.58 MB
        11. tp.mp4
          8.57 MB

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              Created:
              Updated:
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