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  1. Minecraft (Bedrock codebase)
  2. MCPE-179325

Point lights cause performance drop on iOS when using Deferred Technical Preview

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.80.20 Preview
    • None
    • Unconfirmed
    • iOS

      When playing in a survival world I created to experiment with the deferred pipeline, I noticed that despite the game running at a stable 60 fps most of the time, I would experience significant lag when in the following circumstances:

      -Multiple point light sources are in view of the camera,

      -While in a cave lit up by torches,

      -Or while in a tight space containing a single point light. Walking up to and entering villager houses, especially the spruce village building that contains a smithing table, causes the performance to tank, even if there was only a single lantern.

      All deferred video options are set to medium quality, bloom at 97%, and upscaling is on with a 16 chunk deferred render distance. The resource pack I was using was Poggy’s Luminous Dreams.

            Thesky_Boi Thesky_Boi
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              Created:
              Updated: