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Bug
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Resolution: Unresolved
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None
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1.20.62 Hotfix
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Confirmed
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Windows
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1203475
afterEvents Behaviour
when i use the diamond sword the script is supposed to execute this code:
import { world } from '@minecraft/server' world.afterEvents.itemUseOn.subscribe((data) => { const Block = data.block const Item = data.itemStack const Player = data.source if (Item.typeId === "minecraft:diamond_sword" && Block.permutation.matches("minecraft:grass")) { Player.sendMessage("works") }})
You will find attached a video titled "itemUseOn afterEvents Video" to show that this is not Woking correctly.
beforeEvents Behaviour
when this same code is switched to a beforeEvents method. The code will Repeatedly execute the code block in the if statement. You will find attached a video titled "itemUseOn beforeEvents Video" to show this in-game. here is the code for this :
import { world } from '@minecraft/server' world.beforeEvents.itemUseOn.subscribe((data) => { const Block = data.block const Item = data.itemStack const Player = data.source if (Item.typeId === "minecraft:diamond_sword" && Block.permutation.matches("minecraft:grass")) { Player.sendMessage("works") }})
my main.js code
import "item_use_on.js"
i will also attach a screen grab of my world settings, my manifest.json and two example addons containing the altered scripts